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ken special moves street fighter 2

1 Introduction; 2 Frame Data; 3 Move Analysis. DRILL KICK: Down + Kick in air DOUBLE BACKFLIP: Press all Punch buttons Vertical Roll Attack – Hold down for 2 seconds, then up + kick. Tatsumaki Senpuukyaku – Down, down + back, back + kick. n/a Rating. Drill Kick – Down + high kick. Fireball. ... M. Bison remains supreme as the greatest Street Fighter in the world. Flash Kick – Hold down for 2 seconds, up + kick. Spinning Piledriver. Up + Forward or Forward + Up – The diagonal position between up and forward. B – light kick A – medium kick R – hard kick Y – light punch X – medium punch L – hard punch. HA DO KEN: Down, Down/Forward, Forward + Punch (Falls Church, VA), 12 Best Characters from the Street Fighter Franchise, Playstation Move's "Sports Champions" Vs. Nintendo Wii's "Sports", « Find Elegance and Fun in Southern Indiana, Holiday Craft Decorations and Center Pieces ». You won’t be playing dress-up with this Ken, because he’s a martial artist who can create fireballs out of thin air. Nintendo has previously announced it will continue to stock the SNES Classic through the remainder of 2018, likely to compete with Sony’s offering, the Playstation Classic, which has also recently announced its full games list. Ken's Special Attacks. The leotard-wearing Russian wrestler has a slight theme to his specials. Spinning Pile Driver – Starting with forward, go toward down and continue around the D Pad to complete a full rotation around it + punch. Jump to: navigation, search. Full Character Move-list -In Alphabetical Order ===== This complete list of moves for Super Street Fighter II's extensive character roster not only gives you each button command in the legible format used by modern arcade fighters, (Such as Tekken 2.) Length of time you hold them determines the power of the attack, from 1 to 8. Trending pages. Axe Kick: close, Hard Kick Drop Knee: Light Kick in air Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick Special Moves. n/a Rating. How to Improve the Online System of Super Street Fighter IV, Super Cheap? Ken is most easily recognized by his brown sparring gloves (yellow in the Alpha series and red in the EX series) and bright red gi with the sleeves neatly removed, similar to Ryu's (Capcom has said that a red gi was chosen to stand out and to reflect his more flashy style of fighting[citation needed]) and it is usually seen in better shape than Ryu's (except for in the Street Fighter III series), since he can easily afford to keep up with and/or own … However, as Street Fighter II - Champion Edition allowed mirror matches, Ken began deviating somewhat from Ryu - being given a flaming Shouryuu Ken … Ken is one of the top four in A2. Also, cross up attacks are a good option and you can choose between a combo or a throw, but beware: Chun Li's throws have good priority and … Drill Kick – Down + high kick. It's more of a helper move that gives Ken opportunities to control the position of the other fighter. Street Fighter IV/Ken. Super Chicken! All Details. Try spinning, that’s a good trick! Tiger Uppercut – Forward, down, down + forward + punch. Hadoken – Down, down + forward, forward + punch. • Fireball (Hadouken) • You're not going to win many projectile battles with Ken, but this attack isn't supposed to be a dominate projectile. Diving Claw – Hold down for 2 seconds, up + kick. Series Mascot Ryu has four special moves, including his signature Ha Do Ken: HA DO KEN: Down, Down/Forward, Forward + Punch Well, I want to jump into the realm of character guides and I want to start off with something easy. Ken carries over his target combo from Street Fighter II: 3rd Strike. HEAD SPEAR: Down + Punch in air. Back + Down or Down + Back – The diagonal position between back and down. Occupation: Martial Artist. The Lightning American of Street Fighter has the coolest theme, a stage containing goddamn fighter jets (Murica! TIGER UPPERCUT: Forward, Down, Down/Forward + Punch Super Delicious? YOGA TELEPORT: Forward, Down, Down/Forward + all Punch or Kick buttons; Or Back, Down, Down/Back + all Punch or Kick buttons, PSYCHO CRUSHER: Hold Back 2 sec., then press Forward + Punch, SCISSOR KICK: Hold Back 2 sec., then press Forward + Kick, HEAD STOMP: Hold Down 3 sec., then press Up + Kick, SPINNING BIRD KICK: Hold Down 2 sec., then press Up + Kick, FIREBALL: Back, Down/Back, Down, Down/Forward, Forward + Punch, HEEL STOMP: Press Down + Medium Kick in air, DASH PUNCH: Hold Back 2 sec., then press Forward + Punch, TURN PUNCH: Hold Back 2 sec., the press Forward + Kick. SHO RYU KEN: Forward, Down, Down/Forward + Punch TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick. Sumo Smash – Hold down for 2 seconds, up + kick. -+- Street Fighter 2(February 1991) This was the sequel to the Street Fighter as it contained 8 different fighters to choose from, each with their different styles of gameplay and special moves. Air Drop – Do Diving Claw, forward, back + punch. Master all his moves. KEN - SPECIAL MOVES - SUPER STREET FIGHTER 4. Special moves. TURN PUNCH: Hold Back 2 sec., the press Forward + Kick TURN AROUND PUNCH: Hold all punch or all kick buttons. Horizontal Roll Attack – Hold back for 2 seconds, then forward + punch. Sonic Boom – Hold back for 2 seconds, forward + punch. It is a rising uppercut, involving the user jumping off the floor with a fist raised and a full body spin. Nintendo has previously announced it will continue to stock the SNES Classic, As somebody who has recently bought a SNES Classic, I’ve found that one of the best parts of having easy access to these older games is how simple they make duelling it out with your friends on the sofa in classic arcade-style games. SUPER HYAKKAN OTOSHI: Hold Down 3 sec., then press Up + Kick It’s no secret that retro video game plug-and-plays have been seeing a bit of a renaissance in the last few years. Forward + Down or Down + Forward – The diagonal position between forward and down. This is not an emulator and was not played on the Wii or Wii U Virtual Console. ), and the following specials: SONIC BOOM: Hold Back 2 sec., then press Forward + Punch Feel free to get in touch, especially if you're willing to pay me money to write something for you! 0 Tips. Contents. Dash Kick – Hold back for 2 seconds, forward + kick. His Hurricane Kick is not invulnerable up until it hits, like it was in CPS-1 Street Fighter II Champion Edition and Hyper Fighting. YOGA TELEPORT: Forward, Down, Down/Forward + all Punch or Kick buttons; So in celebration of this, I present to you a guide to mastering the specials in the original arcade classic and grandmaster of them all, Street Fighter II (Turbo, Hyper Fighting, Xtreme-ly long name edition). I thought Chun-Li was one of the more forgiving characters at first. Grab some friends, some drinks,  and be thankful for all the quarters you.   Or Back, Down, Down/Back + all Punch or Kick buttons Psycho Crusher – Hold back for 2 seconds, forward, punch. Head Spear – Down + high punch. From Shoryuken Wiki! Pro-tip: let yourself get beat for about ten matches whilst you figure out how to do her fireball, then get beat another ten times because that’s the only thing you learnt. Back – Dependent upon which way the character is facing. The iconic projectile attack utilised by Ryu and Ken since the original Street Fighter, the ‘Hadouken’ (or ‘Wave Motion Fist’) is probably the most recognisable special move to Street Fighter fans. ROLLING FLASH CLAW: Hold Back 2 sec., then press Forward + Punch, DIVING CLAW: Hold Down 2 sec., then press Up + Kick, AIR DROP: Diving Claw move, then press Forward, Back + Punch near the opponent, SPINNING CLOTHESLINE: Press any 2 Punch buttons, SUPER SPINNING CLOTHESLINE: Press any 2 Kick buttons, SPINNING PILE DRIVER: 360 degree move towards the opponent + Punch, HORIZONTAL ROLL: Hold Back 2 sec., then press Forward + Punch, VERTICAL ROLL: Hold Down 2 sec., then press Up + Kick, HIGH TIGER SHOT: Down, Down/Forward, Forward + Punch, LOW TIGER SHOT: Down, Down/Forward, Forward + Kick, TIGER UPPERCUT: Forward, Down, Down/Forward + Punch, SMASHING HEADBUTT: Hold Back 2 sec., then press Forward + Punch, SUPER HYAKKAN OTOSHI: Hold Down 3 sec., then press Up + Kick, HUNDRED HAND SLAP: Press Punch repeatedly. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. SHO RYU KEN: Forward, Down, Down/Forward + Punch As somebody who has recently bought a SNES Classic, I’ve found that one of the best parts of having easy access to these older games is how simple they make duelling it out with your friends on the sofa in classic arcade-style games. DIVING CLAW: Hold Down 2 sec., then press Up + Kick Ken Street Fighter 2 Turbo moves Overview. Tatsumaki Senpuukyaku – Down, down + back, back + kick. SHAKU NETSU HA DO KEN: Back, Down/Back, Down, Down/Forward, Forward + Hundred Hand Slap – Press punch repeatedly. KEN - NORMAL MOVES - STREET FIGHTER II TURBO HD REMIX. Down – Always down. 1 Area 2 Blanka 3 Chun-Li 4 Cracker Jack 5 Darun Mister 6 Dhalsim 7 Doctrine Dark 8 Garuda 9 Guile 10 Hayate 11 Hokuto 12 Kairi 13 Ken 14 M. Bison 15 Nanase 16 Pullum Purna 17 Ryu 18 Sagat 19 Shadowgeist 20 Sharon 21 Skullomania 22 Vega 23 Vulcano Rosso 24 Zangief Sumo Headbutt – Hold back for 2 seconds, forward + punch. Scissor Kick – Hold back for 2 seconds, forward, kick. Ryu's Shoryuken hits only once, and knocks the opponent down. YOGA FLAME: Back, Down/Back, Down, Down/Forward, Forward + Punch Dash Punch – Hold back for 2 seconds, forward + punch. Length of time you hold them determines the power of the attack, from 1 to 8. Ken is much more than a Ryu clone in Street Fight 5. ), and the following specials: SONIC BOOM: Hold Back 2 sec., then press Forward + Punch Dhalsim. Shakunetsu Hadoken – Back, down + back, down, down + forward, forward + kick. For more information on Ken's moves, see Ryu's equivalents. High Tiger Shot – Down, down + forward, forward + punch. Great normals, crazy roll, great cc, and the one of the games best acs. There are eight directions as follows: Forward – Dependent upon which way the character is facing. Edit. ELECTRICITY: Press Punch repeatedly, HIGH TIGER SHOT: Down, Down/Forward, Forward + Punch Enter your email here if you'd like to be notified of new posts. SUPER SPINNING CLOTHESLINE: Press any 2 Kick buttons Both Ryu and Ken suffer from problems regarding their special moves, most notably the shoryuken not knocking down grounded opponents and the tatsu (hurricane kick) also not knocking down. 0 Tips. Street Fighter II - Character Move List Ken and Ryu: Version 1.0 By Roland Carlos FongSucks@hotmail.com More or less, the question is Why am I making this? Ken Ultra Street Fighter 2 moves Overview. Because of the somewhat slow speed of Ken's Fireball it can cause problems for players who don't have an easy counter for it. Head Spear – Down + high punch. Yoga Fire – Down, down + forward, forward + punch. SPECIAL MOVES. BACK/TOWARDS + MK. Super Street Fighter II Ryu has a completely invulnerable Shoryuken, which helps him in situations N.Ryu has trouble, such as against T.Hawk's Tomahawk Buster and Boxer's Buffalo Headbutt. All served with a side of sesquipedalian sincerity and scintillating sarcasm. Super Spinning Clothesline – Press any 2 kick buttons together. Fight style: Ansatsuken. This is a capture of me playing through Street Fighter II Turbo on the SNES. Unlike other multi hit fireballs in the game, the EX Version is two hits but does not knock down.     Kick Your throw had great range and damage and use it if when your opponent is too near on you. SHO RYU KEN: Forward, Down, Down/Forward + Punch Tiger Knee – Down, up + forward + kick. Back + Up or Up + Back – The diagonal position between back and up. n/a Rating. DASH PUNCH: Hold Back 2 sec., then press Forward + Punch Spinning Bird Kick – Hold down for 2 seconds, then up + kick. It is not as reliable as it is in 3rd Strike. Fireball (Hadouken): d, df, f + Punch Dragon Punch (Shoryuken): f, d, df + Punch … Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. Special Attack Spinning Clothesline. M. Bison is a chill guy. SPINNING BIRD KICK: Hold Down 2 sec., then press Up + Kick The damage of the first hit has been lowered and the range of the throw was decreased slightly since Super Turbo to negate abuse of repeatable throw loops. SPINNING CLOTHESLINE: Press any 2 Punch buttons FIREBALL: Back, Down/Back, Down, Down/Forward, Forward + Punch Ideal for when you are literally on the back foot, the Hurricane (Tatsumaki) kick is a … 0 Tips. Yoga Flame – Back, back + down, down, down + forward, forward + punch. 3.1 Normal Moves; 3.2 Normal Throws; 3.3 Command Normals; 3.4 Focus / Saving Attack; 3.5 Special Moves; 3.6 Super Move; 3.7 Ultra Move; 4 The Basics; 5 Combos; 6 Strategy; 7 Matchups. Flash Claw – Hold back for 2 seconds, forward + punch. Skills: Cooking pasta. Lighting Kick – Repeatedly press kick. KNEE BASH THROW. Ken is very solid, naturally, being a shoto, being able to effectively zone, rush, or turtle. The multiple hits from the tatsu don't link into a combo, allowing the opponent to simply block or crouch after the first hit and then counter before you land. Double Knee Press its his main special move for rapid fire standing and crouching Jabs to special combo, and also crouching Strong and far Forward 2-in-1 can be linked after it. This article covers all of the special moves of SFII's characters. SCISSOR KICK: Hold Back 2 sec., then press Forward + Kick Special Moves Crazy Kick 1. n/a Rating. Ken is solid with standard mix ups as well as little tricks … Writing, articles, portfolios of previous work. The Shoryuken (known colloquially as the \"Dragon Punch\") is one of the special moves used by Ryu, Ken, and various other characters in the Street Fighter series. Street Fighter 5: Ken moves list. 1 Comment | Share Article | 2 References. Crazy Kick 2. n/a Rating. Can be canceled into numerous moves such as jab and fierce Shoryuken. HA DO KEN: Down, Down/Forward, Forward + Punch, SHAKU NETSU HA DO KEN: Back, Down/Back, Down, Down/Forward, Forward +, SHO RYU KEN: Forward, Down, Down/Forward + Punch, TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick, SONIC BOOM: Hold Back 2 sec., then press Forward + Punch, FLASH KICK: Hold Down 2 sec., then press Up + Kick, YOGA FIRE: Down, Down/Forward, Forward + Punch, YOGA FLAME: Back, Down/Back, Down, Down/Forward, Forward + Punch. Zangief Street Fighter 2 Turbo moves Overview. Street Fighter II: The World Warrior, also known simply as Street Fighter II, is a competitive fighting game developed by Capcom and originally released for arcade systems in 1991. Moves List Normal Moves. All Details. HADOUKEN (FIREBALL) QUARTER CIRCLE FORWARD + PUNCH. I may not have included all of the moves, or I may have got some mixed up. COMMAND NORMALS. Up – Always up. Edit source History Talk (0) Ken's special attacks. After the throw, you have various mixup options: but will also explain how they work. Either way - tell me. TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick. LOW TIGER SHOT: Down, Down/Forward, Forward + Kick So in celebration of this, I present to you a guide to mastering the specials in the original arcade classic and grandmaster of them all, Street Fighter II (Turbo, Hyper Fighting, Xtreme-ly long name edition). Double Backflip – All punch buttons together. ROLLING FLASH CLAW: Hold Back 2 sec., then press Forward + Punch Rekka Ken: down, diag-right, right + press any punch button. Shoryuken – Forward, down, down + forward + punch. have to spend in arcades for this information. TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick. SPINNING PILE DRIVER: 360 degree move towards the opponent + Punch, HORIZONTAL ROLL: Hold Back 2 sec., then press Forward + Punch Yoga Flame – Back, back + down, down, down + forward, forward + punch. 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Willing to pay me money to write something for you like to be notified of new.. Mixed up, then counter with a Shoryuken ( the HP one is the better option ):. Spinning, that ’ s a good trick in special moves of SFII 's characters stage containing goddamn Fighter (... Data ; 3 move Analysis of time you Hold them determines the power of the moves, or.! Fire – down, down + forward, down, down, diag-right, ken special moves street fighter 2 + press any punch! Theme to his specials special moves, or turtle down + all kick or kick! Ryu clone in Street Fight 5 NORMAL moves - Super Street Fighter II Champion Edition in! A Shoryuken ( the HP one is the better option ) am at fil @ alcatel.demon.co.uk - is! Turn punch – Hold back for 2 seconds, forward + kick character is facing kick all! Four in A2 as reliable as it is performed the same way pressing. While in the world character to perform a different action when pressed – Hold back 2! 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1 Introduction; 2 Frame Data; 3 Move Analysis. DRILL KICK: Down + Kick in air DOUBLE BACKFLIP: Press all Punch buttons Vertical Roll Attack – Hold down for 2 seconds, then up + kick. Tatsumaki Senpuukyaku – Down, down + back, back + kick. n/a Rating. Drill Kick – Down + high kick. Fireball. ... M. Bison remains supreme as the greatest Street Fighter in the world. Flash Kick – Hold down for 2 seconds, up + kick. Spinning Piledriver. Up + Forward or Forward + Up – The diagonal position between up and forward. B – light kick A – medium kick R – hard kick Y – light punch X – medium punch L – hard punch. HA DO KEN: Down, Down/Forward, Forward + Punch (Falls Church, VA), 12 Best Characters from the Street Fighter Franchise, Playstation Move's "Sports Champions" Vs. Nintendo Wii's "Sports", « Find Elegance and Fun in Southern Indiana, Holiday Craft Decorations and Center Pieces ». You won’t be playing dress-up with this Ken, because he’s a martial artist who can create fireballs out of thin air. Nintendo has previously announced it will continue to stock the SNES Classic through the remainder of 2018, likely to compete with Sony’s offering, the Playstation Classic, which has also recently announced its full games list. Ken's Special Attacks. The leotard-wearing Russian wrestler has a slight theme to his specials. Spinning Pile Driver – Starting with forward, go toward down and continue around the D Pad to complete a full rotation around it + punch. Jump to: navigation, search. Full Character Move-list -In Alphabetical Order ===== This complete list of moves for Super Street Fighter II's extensive character roster not only gives you each button command in the legible format used by modern arcade fighters, (Such as Tekken 2.) Length of time you hold them determines the power of the attack, from 1 to 8. Trending pages. Axe Kick: close, Hard Kick Drop Knee: Light Kick in air Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick Special Moves. n/a Rating. How to Improve the Online System of Super Street Fighter IV, Super Cheap? Ken is most easily recognized by his brown sparring gloves (yellow in the Alpha series and red in the EX series) and bright red gi with the sleeves neatly removed, similar to Ryu's (Capcom has said that a red gi was chosen to stand out and to reflect his more flashy style of fighting[citation needed]) and it is usually seen in better shape than Ryu's (except for in the Street Fighter III series), since he can easily afford to keep up with and/or own … However, as Street Fighter II - Champion Edition allowed mirror matches, Ken began deviating somewhat from Ryu - being given a flaming Shouryuu Ken … Ken is one of the top four in A2. Also, cross up attacks are a good option and you can choose between a combo or a throw, but beware: Chun Li's throws have good priority and … Drill Kick – Down + high kick. It's more of a helper move that gives Ken opportunities to control the position of the other fighter. Street Fighter IV/Ken. Super Chicken! All Details. Try spinning, that’s a good trick! Tiger Uppercut – Forward, down, down + forward + punch. Hadoken – Down, down + forward, forward + punch. • Fireball (Hadouken) • You're not going to win many projectile battles with Ken, but this attack isn't supposed to be a dominate projectile. Diving Claw – Hold down for 2 seconds, up + kick. Series Mascot Ryu has four special moves, including his signature Ha Do Ken: HA DO KEN: Down, Down/Forward, Forward + Punch Well, I want to jump into the realm of character guides and I want to start off with something easy. Ken carries over his target combo from Street Fighter II: 3rd Strike. HEAD SPEAR: Down + Punch in air. Back + Down or Down + Back – The diagonal position between back and down. Occupation: Martial Artist. The Lightning American of Street Fighter has the coolest theme, a stage containing goddamn fighter jets (Murica! TIGER UPPERCUT: Forward, Down, Down/Forward + Punch Super Delicious? YOGA TELEPORT: Forward, Down, Down/Forward + all Punch or Kick buttons; Or Back, Down, Down/Back + all Punch or Kick buttons, PSYCHO CRUSHER: Hold Back 2 sec., then press Forward + Punch, SCISSOR KICK: Hold Back 2 sec., then press Forward + Kick, HEAD STOMP: Hold Down 3 sec., then press Up + Kick, SPINNING BIRD KICK: Hold Down 2 sec., then press Up + Kick, FIREBALL: Back, Down/Back, Down, Down/Forward, Forward + Punch, HEEL STOMP: Press Down + Medium Kick in air, DASH PUNCH: Hold Back 2 sec., then press Forward + Punch, TURN PUNCH: Hold Back 2 sec., the press Forward + Kick. SHO RYU KEN: Forward, Down, Down/Forward + Punch TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick. Sumo Smash – Hold down for 2 seconds, up + kick. -+- Street Fighter 2(February 1991) This was the sequel to the Street Fighter as it contained 8 different fighters to choose from, each with their different styles of gameplay and special moves. Air Drop – Do Diving Claw, forward, back + punch. Master all his moves. KEN - SPECIAL MOVES - SUPER STREET FIGHTER 4. Special moves. TURN PUNCH: Hold Back 2 sec., the press Forward + Kick TURN AROUND PUNCH: Hold all punch or all kick buttons. Horizontal Roll Attack – Hold back for 2 seconds, then forward + punch. Sonic Boom – Hold back for 2 seconds, forward + punch. It is a rising uppercut, involving the user jumping off the floor with a fist raised and a full body spin. Nintendo has previously announced it will continue to stock the SNES Classic, As somebody who has recently bought a SNES Classic, I’ve found that one of the best parts of having easy access to these older games is how simple they make duelling it out with your friends on the sofa in classic arcade-style games. SUPER HYAKKAN OTOSHI: Hold Down 3 sec., then press Up + Kick It’s no secret that retro video game plug-and-plays have been seeing a bit of a renaissance in the last few years. Forward + Down or Down + Forward – The diagonal position between forward and down. This is not an emulator and was not played on the Wii or Wii U Virtual Console. ), and the following specials: SONIC BOOM: Hold Back 2 sec., then press Forward + Punch Feel free to get in touch, especially if you're willing to pay me money to write something for you! 0 Tips. Contents. Dash Kick – Hold back for 2 seconds, forward + kick. His Hurricane Kick is not invulnerable up until it hits, like it was in CPS-1 Street Fighter II Champion Edition and Hyper Fighting. YOGA TELEPORT: Forward, Down, Down/Forward + all Punch or Kick buttons; So in celebration of this, I present to you a guide to mastering the specials in the original arcade classic and grandmaster of them all, Street Fighter II (Turbo, Hyper Fighting, Xtreme-ly long name edition). I thought Chun-Li was one of the more forgiving characters at first. Grab some friends, some drinks,  and be thankful for all the quarters you.   Or Back, Down, Down/Back + all Punch or Kick buttons Psycho Crusher – Hold back for 2 seconds, forward, punch. Head Spear – Down + high punch. From Shoryuken Wiki! Pro-tip: let yourself get beat for about ten matches whilst you figure out how to do her fireball, then get beat another ten times because that’s the only thing you learnt. Back – Dependent upon which way the character is facing. The iconic projectile attack utilised by Ryu and Ken since the original Street Fighter, the ‘Hadouken’ (or ‘Wave Motion Fist’) is probably the most recognisable special move to Street Fighter fans. ROLLING FLASH CLAW: Hold Back 2 sec., then press Forward + Punch, DIVING CLAW: Hold Down 2 sec., then press Up + Kick, AIR DROP: Diving Claw move, then press Forward, Back + Punch near the opponent, SPINNING CLOTHESLINE: Press any 2 Punch buttons, SUPER SPINNING CLOTHESLINE: Press any 2 Kick buttons, SPINNING PILE DRIVER: 360 degree move towards the opponent + Punch, HORIZONTAL ROLL: Hold Back 2 sec., then press Forward + Punch, VERTICAL ROLL: Hold Down 2 sec., then press Up + Kick, HIGH TIGER SHOT: Down, Down/Forward, Forward + Punch, LOW TIGER SHOT: Down, Down/Forward, Forward + Kick, TIGER UPPERCUT: Forward, Down, Down/Forward + Punch, SMASHING HEADBUTT: Hold Back 2 sec., then press Forward + Punch, SUPER HYAKKAN OTOSHI: Hold Down 3 sec., then press Up + Kick, HUNDRED HAND SLAP: Press Punch repeatedly. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. SHO RYU KEN: Forward, Down, Down/Forward + Punch As somebody who has recently bought a SNES Classic, I’ve found that one of the best parts of having easy access to these older games is how simple they make duelling it out with your friends on the sofa in classic arcade-style games. DIVING CLAW: Hold Down 2 sec., then press Up + Kick Ken Street Fighter 2 Turbo moves Overview. Tatsumaki Senpuukyaku – Down, down + back, back + kick. SHAKU NETSU HA DO KEN: Back, Down/Back, Down, Down/Forward, Forward + Hundred Hand Slap – Press punch repeatedly. KEN - NORMAL MOVES - STREET FIGHTER II TURBO HD REMIX. Down – Always down. 1 Area 2 Blanka 3 Chun-Li 4 Cracker Jack 5 Darun Mister 6 Dhalsim 7 Doctrine Dark 8 Garuda 9 Guile 10 Hayate 11 Hokuto 12 Kairi 13 Ken 14 M. Bison 15 Nanase 16 Pullum Purna 17 Ryu 18 Sagat 19 Shadowgeist 20 Sharon 21 Skullomania 22 Vega 23 Vulcano Rosso 24 Zangief Sumo Headbutt – Hold back for 2 seconds, forward + punch. Scissor Kick – Hold back for 2 seconds, forward, kick. Ryu's Shoryuken hits only once, and knocks the opponent down. YOGA FLAME: Back, Down/Back, Down, Down/Forward, Forward + Punch Dash Punch – Hold back for 2 seconds, forward + punch. Length of time you hold them determines the power of the attack, from 1 to 8. Ken is much more than a Ryu clone in Street Fight 5. ), and the following specials: SONIC BOOM: Hold Back 2 sec., then press Forward + Punch Dhalsim. Shakunetsu Hadoken – Back, down + back, down, down + forward, forward + kick. For more information on Ken's moves, see Ryu's equivalents. High Tiger Shot – Down, down + forward, forward + punch. Great normals, crazy roll, great cc, and the one of the games best acs. There are eight directions as follows: Forward – Dependent upon which way the character is facing. Edit. ELECTRICITY: Press Punch repeatedly, HIGH TIGER SHOT: Down, Down/Forward, Forward + Punch Enter your email here if you'd like to be notified of new posts. SUPER SPINNING CLOTHESLINE: Press any 2 Kick buttons Both Ryu and Ken suffer from problems regarding their special moves, most notably the shoryuken not knocking down grounded opponents and the tatsu (hurricane kick) also not knocking down. 0 Tips. Street Fighter II - Character Move List Ken and Ryu: Version 1.0 By Roland Carlos FongSucks@hotmail.com More or less, the question is Why am I making this? Ken Ultra Street Fighter 2 moves Overview. Because of the somewhat slow speed of Ken's Fireball it can cause problems for players who don't have an easy counter for it. Head Spear – Down + high punch. Yoga Fire – Down, down + forward, forward + punch. SPECIAL MOVES. BACK/TOWARDS + MK. Super Street Fighter II Ryu has a completely invulnerable Shoryuken, which helps him in situations N.Ryu has trouble, such as against T.Hawk's Tomahawk Buster and Boxer's Buffalo Headbutt. All served with a side of sesquipedalian sincerity and scintillating sarcasm. Super Spinning Clothesline – Press any 2 kick buttons together. Fight style: Ansatsuken. This is a capture of me playing through Street Fighter II Turbo on the SNES. Unlike other multi hit fireballs in the game, the EX Version is two hits but does not knock down.     Kick Your throw had great range and damage and use it if when your opponent is too near on you. SHO RYU KEN: Forward, Down, Down/Forward + Punch Tiger Knee – Down, up + forward + kick. Back + Up or Up + Back – The diagonal position between back and up. n/a Rating. DASH PUNCH: Hold Back 2 sec., then press Forward + Punch Spinning Bird Kick – Hold down for 2 seconds, then up + kick. It is not as reliable as it is in 3rd Strike. Fireball (Hadouken): d, df, f + Punch Dragon Punch (Shoryuken): f, d, df + Punch … Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. Special Attack Spinning Clothesline. M. Bison is a chill guy. SPINNING BIRD KICK: Hold Down 2 sec., then press Up + Kick The damage of the first hit has been lowered and the range of the throw was decreased slightly since Super Turbo to negate abuse of repeatable throw loops. SPINNING CLOTHESLINE: Press any 2 Punch buttons FIREBALL: Back, Down/Back, Down, Down/Forward, Forward + Punch Ideal for when you are literally on the back foot, the Hurricane (Tatsumaki) kick is a … 0 Tips. Yoga Flame – Back, back + down, down, down + forward, forward + punch. 3.1 Normal Moves; 3.2 Normal Throws; 3.3 Command Normals; 3.4 Focus / Saving Attack; 3.5 Special Moves; 3.6 Super Move; 3.7 Ultra Move; 4 The Basics; 5 Combos; 6 Strategy; 7 Matchups. Flash Claw – Hold back for 2 seconds, forward + punch. Skills: Cooking pasta. Lighting Kick – Repeatedly press kick. KNEE BASH THROW. Ken is very solid, naturally, being a shoto, being able to effectively zone, rush, or turtle. The multiple hits from the tatsu don't link into a combo, allowing the opponent to simply block or crouch after the first hit and then counter before you land. Double Knee Press its his main special move for rapid fire standing and crouching Jabs to special combo, and also crouching Strong and far Forward 2-in-1 can be linked after it. This article covers all of the special moves of SFII's characters. SCISSOR KICK: Hold Back 2 sec., then press Forward + Kick Special Moves Crazy Kick 1. n/a Rating. Ken is solid with standard mix ups as well as little tricks … Writing, articles, portfolios of previous work. The Shoryuken (known colloquially as the \"Dragon Punch\") is one of the special moves used by Ryu, Ken, and various other characters in the Street Fighter series. Street Fighter 5: Ken moves list. 1 Comment | Share Article | 2 References. Crazy Kick 2. n/a Rating. Can be canceled into numerous moves such as jab and fierce Shoryuken. HA DO KEN: Down, Down/Forward, Forward + Punch, SHAKU NETSU HA DO KEN: Back, Down/Back, Down, Down/Forward, Forward +, SHO RYU KEN: Forward, Down, Down/Forward + Punch, TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick, SONIC BOOM: Hold Back 2 sec., then press Forward + Punch, FLASH KICK: Hold Down 2 sec., then press Up + Kick, YOGA FIRE: Down, Down/Forward, Forward + Punch, YOGA FLAME: Back, Down/Back, Down, Down/Forward, Forward + Punch. Zangief Street Fighter 2 Turbo moves Overview. Street Fighter II: The World Warrior, also known simply as Street Fighter II, is a competitive fighting game developed by Capcom and originally released for arcade systems in 1991. Moves List Normal Moves. All Details. HADOUKEN (FIREBALL) QUARTER CIRCLE FORWARD + PUNCH. I may not have included all of the moves, or I may have got some mixed up. COMMAND NORMALS. Up – Always up. Edit source History Talk (0) Ken's special attacks. After the throw, you have various mixup options: but will also explain how they work. Either way - tell me. TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick. LOW TIGER SHOT: Down, Down/Forward, Forward + Kick So in celebration of this, I present to you a guide to mastering the specials in the original arcade classic and grandmaster of them all, Street Fighter II (Turbo, Hyper Fighting, Xtreme-ly long name edition). Double Backflip – All punch buttons together. ROLLING FLASH CLAW: Hold Back 2 sec., then press Forward + Punch Rekka Ken: down, diag-right, right + press any punch button. Shoryuken – Forward, down, down + forward + punch. have to spend in arcades for this information. TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick. SPINNING PILE DRIVER: 360 degree move towards the opponent + Punch, HORIZONTAL ROLL: Hold Back 2 sec., then press Forward + Punch Yoga Flame – Back, back + down, down, down + forward, forward + punch. 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